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Server Side SVG
by J. David Eisenberg | Pages: 1, 2

The Server Side

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First, we need Java code to draw the actual painting into a Graphics2D context. You may see the Artist.java source. There's nothing particularly special about it; it's just a few draw and fill calls in a recursive function. The only thing to note is the constructor, which requires a width, height, and palette (which will be BRIGHT or PASTEL):

public Artist( int width, int height, int colorType );

Now, on to the servlet. We'll do all the work in the doPost method. We start by sending out header information to keep the results from being cached:

public class ArtMaker extends HttpServlet {

    public void doPost(HttpServletRequest request,
        HttpServletResponse response)
        throws ServletException, IOException
    {

        Artist mondrian = null;
    
        try
        {
            response.setHeader("Cache-Control",
                "no-cache, no-store, must-revalidate");
            response.setHeader("Cache-Control",
                "post-check=0, pre-check=0");
            String agent = 
                request.getHeader("User-Agent").toLowerCase();
        
            /* netscape chokes on Pragma no-cache so only
                send it to explorer */

            if (agent.indexOf("explorer") > -1){
              response.setHeader("Pragma", "no-cache");
            }
            response.setHeader("Expires",
                "Thu, 01 Dec 1994 16:00:00 GMT");

We then grab the parameters, use them to set some local variables, and create an appropriate Artist.

String picType = request.getParameter( "picType" );
String colorScheme = request.getParameter( "scheme" );         
String imgType = request.getParameter( "imgType" );

Artist mondrian = null;

int width;
int height;
int palette;

if (picType.equals("landscape"))
{
    width = 400;
    height = 300;
}
else if (picType.equals("portrait"))
{
    width = 200;
    height = 300;
}
else
{
    width = 250;
    height = 250;
}

palette = (colorScheme.equals("bright")) ?
    Artist.BRIGHT : Artist.PASTEL;

mondrian = new Artist( width, height, palette );

Once this is set, we need to create an SVG document and an SVG graphics environment. Since every parser implementation has its own way of storing the objects, you must ask the SVGDOMImplementation class to give you the details. Once you know the details, you can ask the implementation to create a document with the appropriate namespace, which is in svgNS. The third argument to createDocument is a reference to a list of entities defined for the document. There aren't any in this case, so we set the third argument to null.

DOMImplementation domImpl = 
    SVGDOMImplementation.getDOMImplementation();
            
String svgNS = SVGDOMImplementation.SVG_NAMESPACE_URI;
Document document =
    domImpl.createDocument(svgNS, "svg", null);

We then construct the SVGGraphics2D object and associate it with the document that it will create. We set the graphic environment's dimensions to the desired height and width with ten extra pixels for padding around the edges.

SVGGraphics2D svgGraphicsEnvironment = new SVGGraphics2D(document);
svgGraphicsEnvironment.setSVGCanvasSize(
    new Dimension( width + 10, height + 10 )
);

Everything is now set up. We just tell our artist to paint into that graphic environment, and the corresponding SVG document will be built up automatically.

mondrian.paint( svgGraphicsEnvironment );

Now the document is in memory, but we will need it in text form to send back to the client. We accomplish this by streaming the document to a ByteArrayOutputStream, whose initial size is 8192 bytes, which should be enough for most normal paintings that this code will generate. The second parameter to stream is set to true, indicating that the output should use CSS styles instead of style attributes.

ByteArrayOutputStream baos = new ByteArrayOutputStream( 8192 );
Writer svgOutput = new OutputStreamWriter( baos, "UTF-8" );
svgGraphicsEnvironment.stream( svgOutput, true );

We now determine whether we need to send back an SVG, JPEG, or PNG image. The client has told us whether we can use SVG or not. The information about PNG support is in the HTTP request's Accept header. In each case, we take the SVG output byte array, convert it to a string, and pass it on to the appropriate emit function.

if (imgType.equals("svg"))  
{
    emitSVG( request, response, baos.toString() );
}
else
{
    if (request.getHeader("Accept").indexOf("png") >= 0)
    {
        emitPNG( request, response, baos.toString() );
    }
    else
    {
        emitJPG( request, response, baos.toString() );
    }
}

The remainder of the doPost method is the error trapping; in case anything fails, we send back an HTML page with an error message.

catch (Exception e)
{
    PrintWriter out = response.getWriter();
    response.setContentType("text/html");
    out.println("<?xml version="1.0" encoding="utf-8"?>");
    out.println("<!DOCTYPE");
    out.println("html PUBLIC \"-//W3C//DTD XHTML 1.1//EN\"");
    out.println("\"http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd\">");
    out.println("<html><head><title>Error</title></head>");
    out.println("<body>");
    out.println("<p>Unable to create painting.</p>");
    out.println("<pre>");
    e.printStackTrace(out);
    out.println("</pre>");
    out.println("</body></html>");
}

This leaves the three emit... methods. emitSVG is trivial; we just send the string back to the client with an appropriate MIME type:

public void emitSVG( HttpServletRequest request,
    HttpServletResponse response,
    String svgString )
{
    response.setContentType( "image/svg+xml" );
    try {

        response.getWriter().write( svgString );
        response.getWriter().flush();
    }
    catch (Exception e)
    {
        e.printStackTrace();
    }
}

Transcoding

To send back a JPEG or PNG file, we have to use Batik's transcoder. Input to the transcoder can be a document, a stream, or a Reader; output can be a URI, stream, or Writer. For the JPEG transcoder, you may set the output quality by calling the addTranscodingHint method. Since we're sending a series of bytes back to the client rather than a string, we're sending output to response.getOutputStream() rather than response.getWriter().

public void emitJPG( HttpServletRequest request,
    HttpServletResponse response, String svgString )
{
    response.setContentType("image/jpeg");

    JPEGTranscoder t = new JPEGTranscoder();
    t.addTranscodingHint(JPEGTranscoder.KEY_QUALITY,
                         new Float(.8));

    TranscoderInput input =
        new TranscoderInput( new StringReader(svgString) );
    try {
        TranscoderOutput output =
            new TranscoderOutput(response.getOutputStream());
        t.transcode(input, output);
        response.getOutputStream().close();
    }
    catch (Exception e)
    {
        e.printStackTrace();
    }
}

Similar code sends PNG output; you may give it an additional hint with KEY_FORCE_TRANSPARENT_WHITE if you want fully transparent pixels to appear as white. This is good for older browsers that don't support PNG transparency completely.

public void emitPNG ( HttpServletRequest request,
    HttpServletResponse response, String svgString )
{
    response.setContentType("image/png");

    PNGTranscoder t = new PNGTranscoder();

    TranscoderInput input =
        new TranscoderInput( new StringReader(svgString) );
    try {
        TranscoderOutput output =
            new TranscoderOutput(response.getOutputStream());
        t.transcode(input, output);
        response.getOutputStream().close();
    }
    catch (Exception e)
    {
        e.printStackTrace();
    }
}

You may examine the entire servlet as one file. If you install Artist and Artmaker in a suitable servlet container such as Jakarta Tomcat, you too can produce art like this, which I've shrunk to half size to take up less screen space.

Sample Mondrian-esque painting

Summary

Other Batik tools which we haven't covered here let you convert TrueType fonts to SVG and extend SVG to include custom tags. If you want a powerful, cross-platform toolkit for building applications that let you view, construct, and convert SVG documents, Batik is the answer.



1 to 2 of 2
  1. Altering SVG Document
    2002-03-19 05:34:24 Phillip Larsen
  2. trouble compiling ArtMaker.java
    2002-03-18 12:42:10 Bill Carter
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